To unlock Sturm in the second game you must get an overall rating of S in the Normal campaign or Hard campaign, then he will be purchasable from Hachi's store. Sturm's units retain the ability to move across all terrain unimpeded except when it is snowing. His units are stronger overall, boasting 120% attack and 120% defense across the board. After the final battle he attempts to detonate a bomb to take the other forces' COs down with him, but is prevented from doing so and killed by Hawke. Again he is defeated by the Allied Nations when they repel the Black Hole offensives and attack Black Hole's headquarters. Sturm stays in Black Hole territory himself. This time Sturm attempts to overwhelm the allied nations by force and by his command the Black Hole army invades the allied home nations, making use of new weapons including factories and pipe lines used to fuel the invasion forces led by these Black Hole COs. Sturm returns in the second game, again the leader of the Black Hole forces though this time he's brought some other Black Hole COs with him. Killed at the end of the game's events preventing his direct appearance in Dual Strike.Multiplayer stats now use new Campaign Stats (results in ATK 80% -> 120%, Meteor Damage 4 -> 8, and Super CO Power DEF Boost +10% -> +30%).Offensive Charging Base Requirement 200000G -> 180000G.Super CO Power "Meteor Strike" Base Cost 50000G defensive -> 10 Stars (90000G defensive).Super CO Power "Meteor Strike" DEF boost +10% -> +30%.
Aesthetic: drastically changed to no longer resemble a Snifit from the Mario games, now looking more menacing.
ADVANCE WARS BY WEB CO POWERS FULL
The target will be chosen by finding the biggest amount of fund damage the meteor can do (for example, a full hit point Rocket unit costs more than a 9 hit point rocket, so he will choose the first), with the cost of his units being decreased from this calculation (since the meteor WILL damage his own units).
The playable version's Meteor Strike is weaker than what he had in the campaign, dealing only 4 damage and makes his units' stats 90/130. When playing as Sturm you may not choose where to target with it, it's chosen automatically. It deals 8 damage to all enemies units in an 3 squared-radius diamond (it is unable to drop the HP of enemy units below 1) and makes so his units stats are 150/90. Mode, which other CO's do not usually do. Oddly, a CPU-controlled Sturm has a tendency to create T-Copters with Infantry on the first day of VS. This allows for quick invasions with stealth. Also, Sturm's Units are not affected by any Terrain and can move quickly through features such as Mountains (Infantry), Woods (Units with Tires), Plains (Units with Tires) and Reefs (Naval Units).
Sturm is to be used defensively and very strategically when attacking. Mode his Units stats are 80/120 while in Campaign mode his units are 130/80, so they possess low firepower, making Sturm a CO not to be used to overwhelm the opponent or to rout your enemies, which can be frustrating for those who try to win in that fashion. He is more of a defensive CO and does not focus strictly on firepower. In Campaign, he is more powerful than in VS. Sturm, who is widely seen as a very powerful CO, with overwhelming overall unit averages, is actually quite the opposite. To unlock Sturm you must first unlock every other CO (Except Nell), then he will become available to buy for 100 Coins. Sturm noted that he underestimated the forces of Wars World, but survived the battle and escaped.
Fortunately they realized their error and faced Sturm, defeating him and forcing him to retreat.ĭuring Campaign players only fight against Sturm twice, on the final two missions, despite him being the one responsible for the outbreak of war. He manipulated the other forces with the Clone Andy, using him to frame Orange Star for the attacks on the other nations. In the original game, Sturm is the real mastermind behind the conflict.